Kanak Skull Takers



  1. Kanak Skull Takers Game
  2. Kanak Skull Takers Band
  1. Kanak Skull Takers; All-Ogryn Regiments. 51 st Abhuman Penal Suppression Detachment - The 51 st Abhuman Penal Suppression Detachment is made up of those Ogryns deemed unfit for frontline duty, either due to permanent injury, or exceptionally limited intellect (even for Ogryns).
  2. Kanak Skull Takers - Last Chancers Maccabian Janissaries - Mordant Acid Dogs Mordian Iron Guard - Phantine Air Corps Phantine Skyborne - Praetorian Guard Savlar Chem Dogs - Scintillan Fusiliers Tallarn Desert Raiders - Tanith First (And Only) Terrax Guard - Valhallan Ice Warriors Vostroyan Firstborn - Ventrillian Nobles.
  3. When the frontline squads of the Word Bearers legion landed on Kanak and proceeded to capture the planet’s key installations, they encountered fierce resistance in the form of K.
Ativações / Sistemas

This is my Kanak Skull Takers 2nd Platoon Command Squad. Most of the other pics I have are too large to post. I will be putting them on my blog. I have two platoons of five squads total running with a pair of Leman Russ Punishers with the Company Commander carrying Kurov's Aquila sitting between them. I was making a Kanak Skull-takers army at the time and made a decision to go ridiculously over-board with the, 'skull,' theme. For the Basilisk, this meant the first step of adding a resin skull I cut down and mounted on its front with the cannon poking through a slot in the head (the cannon can raise and lower.).

Kanak Skull Takers Game

Warhammer 40.000: Space Wolf - Fall of Kanak

  • Warhammer 40.000: Space Wolf - Fall of Kanak

This game/item requires:

Available Regions for Activation

Across the globe, except South America, Europe and United Kingdom.
  • Afghanistan
  • Algeria
  • American Samoa
  • Angola
  • Anguilla
  • Antarctica
  • Aruba
  • Australia
  • Bahrain
  • Bangladesh
  • Benin
  • Bhutan
  • Botswana
  • Bouvet Island
  • British Indian Ocean Territory
  • British Virgin Islands
  • Brunei
  • Burkina Faso
  • Burundi
  • Cambodia
  • Cameroon
  • Canada
  • Cape Verde
  • Caribbean Netherlands
  • Cayman Islands
  • Central African Republic
  • Chad
  • China
  • Christmas Island
  • Cocos (Keeling) Islands
  • Comoros
  • Congo - Brazzaville
  • Congo - Kinshasa
  • Cook Islands
  • Côte d’Ivoire
  • Curaçao
  • Djibouti
  • Egypt
  • Equatorial Guinea
  • Eritrea
  • Ethiopia
  • Faroe Islands
  • Fiji
  • French Polynesia
  • French Southern Territories
  • Gabon
  • Gambia
  • Ghana
  • Gibraltar
  • Guadeloupe
  • Guam
  • Guernsey
  • Guinea
  • Guinea-Bissau
  • Heard & McDonald Islands
  • Hong Kong SAR China
  • India
  • Indonesia
  • Iran
  • Iraq
  • Isle of Man
  • Israel
  • Japan
  • Jersey
  • Jordan
  • Kazakhstan
  • Kenya
  • Kiribati
  • Kuwait
  • Kyrgyzstan
  • Laos
  • Lebanon
  • Lesotho
  • Liberia
  • Libya
  • Macau SAR China
  • Madagascar
  • Malawi
  • Malaysia
  • Maldives
  • Mali
  • Marshall Islands
  • Martinique
  • Mauritania
  • Mauritius
  • Mayotte
  • Micronesia
  • Mongolia
  • Montserrat
  • Morocco
  • Mozambique
  • Myanmar (Burma)
  • Namibia
  • Nauru
  • Nepal
  • New Caledonia
  • New Zealand
  • Niger
  • Nigeria
  • Niue
  • Norfolk Island
  • North Korea
  • Northern Mariana Islands
  • Oman
  • Pakistan
  • Palau
  • Palestinian Territories
  • Papua New Guinea
  • Philippines
  • Pitcairn Islands
  • Qatar
  • Réunion
  • Russia
  • Rwanda
  • Saint Martin
  • Samoa
  • São Tomé & Príncipe
  • Saudi Arabia
  • Senegal
  • Seychelles
  • Sierra Leone
  • Singapore
  • Solomon Islands
  • Somalia
  • South Africa
  • South Korea
  • South Sudan
  • Sri Lanka
  • St. Barthélemy
  • St. Helena
  • St. Martin
  • St. Pierre & Miquelon
  • Sudan
  • Svalbard & Jan Mayen
  • Swaziland
  • Syria
  • Taiwan
  • Tajikistan
  • Tanzania
  • Thailand
  • Timor-Leste
  • Togo
  • Tokelau
  • Tonga
  • Tunisia
  • Turkmenistan
  • Turks & Caicos Islands
  • Tuvalu
  • U.S. Outlying Islands
  • U.S. Virgin Islands
  • Uganda
  • United Arab Emirates
  • United States
  • Uzbekistan
  • Vanuatu
  • Vietnam
  • Wallis & Futuna
  • Western Sahara
  • Yemen
  • Zambia
  • Zimbabwe

About the game

When the frontline squads of the Word Bearers legion landed on Kanak and proceeded to capture the planet’s key installations, they encountered fierce resistance in the form of Kanak Skull Takers loyal to the Imperium. But alas, in spite of the defenders’ inhuman heroism and tenacity, their resistance amounted to nothing but a brief hindrance for the advance of the forces of Chaos.

This DLC allows you to witness the events of those long gone days from an unusual perspective.

Play a new game mode where you experience firsthand the events that preceded the main story.

Discover a new PvE arena featuring a unique deck construction mechanic and drastically different opponents!

Take control of a new character, a Khorne Berzerker, and learn the truth about the fall of Kanak’s last Imperial Guard garrison!

Drench the soil with the blood of your enemies as you conquer Kanak!

Highlights

  • Play as the forces of Chaos.
  • New character – Pollux the Flayer, Champion of Khorne.
  • New PvE arena – Imperial Guard Garrison.
  • New enemies – Kanak Skull Takers.
  • New set of cards for the main game.
  • New achievements.

System Requirements

Kanak

Minimum

  • OS:Windows 7
  • Storage:3 GB
  • Processor:2.4 GHz Dual Core
  • Memory:2 GB
  • Graphics:Hardware Accelerated Graphics
  • DirectX:11

Recommended

  • OS:Windows 7
  • Storage:3 GB
  • Processor:2.4 GHz Dual Core
  • Memory:4 GB
  • Graphics:1 GB
  • DirectX:11

Warhammer 40,000: Space Wolf © Copyright Games Workshop Limited 2018. Space Wolf, Space Wolves, the Space Wolf logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved to their respective owners.

  • Release date:2018-03-01
  • Developer: HeroCraft
  • Publisher: HeroCraft

Game Mode

  • Multiplayer
  • Single-player
The Imperium likes to put anything to good use, including the most dangerous of humans alive. Cus why would they stay in a cell? That's not fun, just throw them into meat grinders and don't forget to bring popcorns and drinks while you're at it.

'You are all here because you are scum, but you're the God-Emperor's scum. You have skills that are useful to Him and whether you wish it or no, they will be made use of.'

– Colonel Schaeffer, commander of the 13th Penal Legion

Amongst the Imperial Guard, unique regiments consisting of convicted criminals of all stripes and shades who have avoided execution or a grim future in the form of a servitor, only to be pressed into penal legions alongside thousands of others for a chance to absolve themselves of their crimes though suicidal acts beyond those of normal guardsmen - either though serving their sentence or being cleared of charges posthumously. A penal legion almost guarantees the innocence of an individual if they refrain from fleeing, but a messy, gribbly end awaits those who flee from battle or try to escape confines during transit, normally administered by an explosive collar or a bolt pistol.

Yet again, amongst the many thousands of penal legions reside the 13th Penal Legion - while not being the thirteenth legion to be formed, they are however legendary amongst the Guard for being a virtual death sentence to such a degree that even other penal legions see those residing in the 13th as lost causes. This dread reputation is a direct result of Colonel Schaeffer being the most heinous and downright evil imperial guard officer to ever exist. There is a high chance men under his command will die before reaching the front lines, normally a direct result of forced marching along the quickest path en route to the frontline, normally footslogging though 'hazardous' environments, and on the off-chance they survive that, the missions they're employed on are so suicidal that it would be easier for them to just ask the Commissar to get it over with already (though if they did the Commissar would just have them flogged). It should be noted that the Colonel is right there with them through it all and keeps going like a man of iron, and will happily carry out the Commissar's typical punishment on his men if needed.

The Last Chancers literature series by Gav Thorpe follows legionary Lieutenant Kage as he shoots, stabs, strangles and shouts his way through a brutal sentence serving under Colonel Schaeffer in the Last Chancers as he leads the thirteenth penal legion on suicidal missions across the galaxy. As you might have been able to guess, the books are absolutely The Dirty Dozen made more Grimdark and 40K (though Mr. Thorpe's preface to the Last Chancers omnibus has him say the main inspiration for the first novel was a Sven Hassel book). Consisting of three major novels, 13th Legion, Kill Team, and Annihilation Squad, along with a scattering of short stories, Deliverance and Liberty.

Probably one of the more interesting Imperial Guard legions in that they actively question authority and say a lot of heretical things without worrying about Commissars or Commanding Officers executing them every five seconds (inasmuch as they're basically dead men walking anyway). Surprisingly, escape attempts are all but unheard of - partly because Schaeffer is a firm believer in delivering the Emperor's Redemption himself if necessary (making him the regiment's Commissar equivalent), but also because Schaeffer cherrypicks the people that get into his regiment and genuinely offers them a pardon if they succeed or die trying. They are the Last Chancers, they are lucky to be alive and by the Emperor they are going to defy the odds and do their utmost best to remain alive no matter what!

History[edit]

The Last Chancers were created for a special assignment 2.5 years in the making. The Inquisition needed to clean up a big mess they made in a highly populated Imperial city. Instead of declaring Exterminatus and calling it a day, they thought they could use an elite special forces team to break inside the heavily defended city. Instead they got a bunch of cutthroats and killers that would gladly kill their own mothers for a pardon for their crimes. Turns out that when you want to kill several billion people, these are the ideal candidates. Of particular note amongst the rabble, Kage was incarcerated upon a gulag (the 40k equivalent of one anyway) for stabbing a superior officer during a dispute over a woman during garrison duty on a backwater planet (the name of which nobody remembers). Being a opportunistic git, Kage took a opportunity to break free though hijacking a shuttle during supply drop off. Surprisingly, he made it as far as the gangplank, then he ran into Colonel Schaeffer, leading to three bloody years in the Last Chancers.

Members[edit]

A portrait of Colonel Schaeffer. Does this look like the face of mercy to you?

The following (incomplete) list of Last Chancers members should give you an idea of the unique skillsets that keep them from being used as simple meat-shields. Notable all these guys have models and are still being sold (in metal mind you) by Gameworkshop in the 'Colonel Schaeffers Last Chancers' squad.

  • Colonel Schaeffer: The regiment's commanding officer considers himself merciful for granting a 'Last Chance' for his men to redeem themselves. It says a lot that most of the people he extends this offer to usually decide that they would prefer summary execution. An excellent judge of character, he has a knack for picking out only the most skilled and talented scum from across the Imperial Guard's prisons. He's been known to work closely with the Inquisition as well.
  • Lieutenant Kage: The most senior officer other than Schaeffer and the de facto field commander, who somehow got himself stuck in the legion TWICE after a second offense committed after his first pardon, and isn't a lot less sociopathic than an Chaos Space Marine. A latent psyker, he was KIA in his successful attempt to assassinate Herman von Strab, dragging the traitorous former Overlord of Armageddon into a lava pit that he was falling into after being possessed by a daemon. He got better in Armageddon Saint though. Ultimately proved himself to be truly deserving of the name Guardsman and all the giant balls and the legacy of Ollanius Pius that comes with it.
  • 'Hero' Greene: A former Imperial Guard officer who graduated at the top of his class, but was convicted of insubordination after refusing a direct order to lead his men in a pointless suicide attack. He was chosen for his stubbornness and ability to fight even after suffering life-threatening wounds.
  • 'Fingers' Vagin: A shameless kleptomaniac, forger, and black marketer that was chosen for his ability to acquire specialty goods for the Last Chancers.
  • 'Rocket Girl' Mikhaels: A former Master-At-Arms and heavy weapons specialist convicted for the murder of a Master Sergeant. As her nickname suggests, she's a natural with a missile launcher.
  • 'Shiv': Arrested and held in custody for the serial murder of 20 Imperial citizens in 5 years. Needless to say, Schaeffer knew he would be useful as a stealthy assassin.
  • 'Grease Monkey': An expert driver and mechanic found guilty of stealing a grav-vehicle belonging to a Craftworld Iyanden ambassador(How do you even do that? Latent-ish psyker, maybe?) with a preternatural gift for driving and repairing just about any vehicle there is. Guess Iyanden makes sense, as they're in so much shit they'd be willing to use diplomacy with literally anyone who isn't Chaos or Tyranids.
  • 'Demolition Man': Convicted of breaking into his regiment commander's private drink cabinet and chosen for his ability to bypass locks and security systems.
  • 'Animal': A homicidal maniac with a criminal record 93 pages long, he's normally kept in chains and a gag when not in combat. When he is in combat, he's less of a soldier and more of something to point in the general direction of an enemy and unleash (preferably from a safe distance and a tranquilizer dart gun). Basically a cheap version of Eversor assassin without any funding for training, as well as WRYYYYYYYY
  • 'Warrior Woman': A peerless hunter and tracker hailing from the planet Xenan 7, she was conscripted into the Last Chancers after her involvement with the heretical Cult of Artemis was exposed.
  • 'Scope': Convicted for going AWOL (and suspected to be involved in the assassination of a Chief Arbitrator that occurred at exactly the same time he went AWOL) and chosen for his skill as a marksman. Also the owner of a rare Needle Sniper Rifle, which fires shards of crystallized toxins that can kill in seconds.
  • 'Ox': A veritable brute of a man that can carry a heavy bolter unaided. Such strength isn't too surprising given that he was convicted of murdering three officers with his bare hands in a fit of drunken rage.
  • 'Brains': The machine specialist/nerd of the regiment, who was taken in after he hacked into his regiment's account system and gave himself a considerable pay raise (wait, since when were Guardsmen paid?).

8th Edition Rules[edit]

Regiments of the Imperial Guard
Armageddon Ork Hunters - Armageddon Steel Legion
Attilan Rough Riders - Brontian Longknives
Cadian Shock Troops - Catachan Jungle Fighters
Death Korps of Krieg - Dieprian Mountain Men
Drookian Fen Guard - Elysian Drop Troops
Harakoni Warhawks - Jopall Indentured Guard
Kanak Skull Takers - Last Chancers
Maccabian Janissaries - Mordant Acid Dogs
Mordian Iron Guard - Phantine Air Corps
Phantine Skyborne - Praetorian Guard
Savlar Chem Dogs - Scintillan Fusiliers
Tallarn Desert Raiders - Tanith First (And Only)
Terrax Guard - Valhallan Ice Warriors
Vostroyan Firstborn - Ventrillian Nobles

Kanak Skull Takers Band

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